LabelsΒΆ

Labels consist of an identifier (or symbol) followed by a colon :. The identifier can contain numbers, letters, and underscores _, but cannot start with a number. Labels must be defined only once.

When a program is compiled, each label is replaced with a 24bit address. A label can be used to identify a string of data, a location to jump to, or a subroutine to call.

From the example program:

.nolist
#include "includes\ti84pce.inc"
.list
.assume ADL=1
.org userMem-2
.db tExtTok,tAsm84CeCmp
 call _homeup
 call _ClrScrnFull
 ld hl,TutorialText
 call _PutS
 call _GetKey
 call _ClrScrnFull
 res donePrgm,(iy+doneFlags)
 ret
TutorialText:
 .db "Excellent job! :) You havecreated your first assembly program!",0

The label TutorialText is used by the compiler to store the location of the start of the string. (TutorialText now refers to the 24bit address of the start of the string.)

Here, the value of the label TutorialText is loaded into hl (the address of the start of the string) and call _PutS displays the string located at the address in hl. _PutS itself is also a label (defined in ti84pce.inc) that refers to the address of a subroutine built into TI-OS.